Uncivilized

Origins

Uncivilized is a boardgame about anti-colonial resistance that is currently in the design phase. Originally designed for a game jam themed around the frontier. The idea for uncivilized arose as the project I had spent most of the jam working on began to feel hollow. Uncivilized represents a radical change in my approach to game design.

The game that I had been making for this jam, had nothing to say, it wasn't attempting to be anything more than an addition to a genre. Borrowing mechanics, playstyle, and identity from the games that came before it, specifically rail shooters like Star Fox. Clearly this isn't an entirely negative, imitation and emulation are powerful learning tools especially as it applies to learning how to develop systems. But I was interested in designing an experience not an imitation.

During this time I happened to be reading Jesse Schell's excellent "The Art of Game Design: A Book of Lenses", specifically it was Schell's lens of Essential Experience, as well as youtuber Spice8Rack's video A Very Normal Look at Tarkir which examines colonialism in Magic the Gathering as well as the Israel's ongoing ethnic cleansing project in Gaza. That solidified what Uncivilized ought to be.

Design Decisions

Now that the game had an identity of it's own the design questions arose quickly, and their answers seemed to come just as quickly.

Images